I need a MENU SCREEN Tutorial..
I need a tutorial on how to make the Main Menu for a game..I made a small pacman game and it needs a main menu can anyone help?
:)
I''m doing a similar thing at the moment. I didn''t find any tutorials, but here''s some pointers: A Cursor can be drawing quite simply by placing a textured quad centered over the mouse'' X/Y position (drawn in 2D). Buttons can be handled quite effectively with standard selection/picking, and the WM_LBUTTONDOWN message.
I''ve been also trying to have TextAreas too, so as to enter player names, and I can capture text from WM_CHAR messages (using a hairy combo of sprintf and strcat), but the speed is too fast - I end up with aaaaabbbbbccccc when all I wanted was abc. Anyone got around this?
Something I didn''t look into (because I have a deadline coming soon) is the OpenGL GUI projects like GLUI et al. Their source might give you further clues.
I''ve been also trying to have TextAreas too, so as to enter player names, and I can capture text from WM_CHAR messages (using a hairy combo of sprintf and strcat), but the speed is too fast - I end up with aaaaabbbbbccccc when all I wanted was abc. Anyone got around this?
Something I didn''t look into (because I have a deadline coming soon) is the OpenGL GUI projects like GLUI et al. Their source might give you further clues.
gamedev have a pretty hefty set of gui tutorials. Find them in the articles and resources section.
Just note they go pretty in depth. and use D3D not GL.
| - Project-X - my mega project.. big things comming soon - | - adDeath - an ad blocker I made - | - email me - |
Just note they go pretty in depth. and use D3D not GL.
| - Project-X - my mega project.. big things comming soon - | - adDeath - an ad blocker I made - | - email me - |
January 29, 2003 12:35 PM
The same concepts in D3D apply in OpenGL, hence why he suggested you might use them.
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