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Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
Need Help & Input
Still not getting it. I can''t load it im running xp soon to be a dual booting system Linux/Xp. I''m still not getting it I think i get the concept finally though.It serves as like a giant cut and paste type of program with preloaded images and easier to use tools right?
Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
Zero_CoolBegginer now.Destined to wield the unimaginable power of code!
... Can anyone guess what my favorite keyboard key is? ...
Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
Zero_CoolBegginer now.Destined to wield the unimaginable power of code!
SDL is definitely a good place to start especially for simple graphics in your hacker sim.
SDL stands for Supportive Direct Media Layer (I think). When you start your little game project you configure it so that it is linked to the SDL libraries stashed in the sdl.dll. This way simple acts like loading a bitmap are simple commands like SDL_LoadBitmap(). SDL takes care of a lot of the complicated shit allowing you to focus on the actual logic. It''s like a little helper between you and the computer, simplifying the complicated areas of the language.
However, it sounds to me that you''re still a little unsure of the concepts surrounding the game programming process. Nobody likes to hear it but maybe you need to start with a little Pong title (using SDL). Then pong with guns, then pong with guns and particles and so on and so forth. It shouldn''t take you long using SDL.
I always like to stop and think about a project before setting about it. If I can just about imagine how to do it from a structural point of view then its worth a bash. I''m not saying "dont test yourself", I''m just stating that if you really aint too sure then you need to take a few steps back. No amount of forum questions will teach you how to do it.
Sorry if that seems a little negative but you do a lot of damage, in terms of killing your motivation, if you set your sights to high. Running before you can walk always results in a fall and nobody likes scraped knees. Be careful buddy.
SDL stands for Supportive Direct Media Layer (I think). When you start your little game project you configure it so that it is linked to the SDL libraries stashed in the sdl.dll. This way simple acts like loading a bitmap are simple commands like SDL_LoadBitmap(). SDL takes care of a lot of the complicated shit allowing you to focus on the actual logic. It''s like a little helper between you and the computer, simplifying the complicated areas of the language.
However, it sounds to me that you''re still a little unsure of the concepts surrounding the game programming process. Nobody likes to hear it but maybe you need to start with a little Pong title (using SDL). Then pong with guns, then pong with guns and particles and so on and so forth. It shouldn''t take you long using SDL.
I always like to stop and think about a project before setting about it. If I can just about imagine how to do it from a structural point of view then its worth a bash. I''m not saying "dont test yourself", I''m just stating that if you really aint too sure then you need to take a few steps back. No amount of forum questions will teach you how to do it.
Sorry if that seems a little negative but you do a lot of damage, in terms of killing your motivation, if you set your sights to high. Running before you can walk always results in a fall and nobody likes scraped knees. Be careful buddy.
Why do I have the feeling someone just got done watching the movie "Hackers" =P
"...."
But where do I get SDL And tutorials on how to use a compiler with it or even how to install it to the compiler and what is the line that reads:#include for? I really don't understand it , the tutorials help but they are very vague most don't explain the code or break it down help plz.
I watched that alst night plus another simulation helped spawn the idea well lets make a GTA only tech based with lots of fun choices like ba hacker or a cracker it goes back to the good vs. evil principle oh and that is th best movie
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Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
[edited by - Zero_Cool2003 on January 27, 2003 7:26:43 PM]
[edited by - Zero_Cool2003 on January 27, 2003 7:32:09 PM]
I watched that alst night plus another simulation helped spawn the idea well lets make a GTA only tech based with lots of fun choices like ba hacker or a cracker it goes back to the good vs. evil principle oh and that is th best movie
_______
|0\ /0|
|_____|
|\___/|
|_\_/_|
Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
[edited by - Zero_Cool2003 on January 27, 2003 7:26:43 PM]
[edited by - Zero_Cool2003 on January 27, 2003 7:32:09 PM]
Zero_CoolBegginer now.Destined to wield the unimaginable power of code!
Okay, now for a constructive post...
You don''t have a compilier.
You can get Dev-C++ for free, I used to use it, it is no Visual C++ but it works great.
It is clear that you don''t know how to program yet, but that isn''t a problem as long as you really want to do it and stick to it. There are many sites that can teach you how to program, and even some online books that can teach you.
As for SDL, it is great to use, but I strongly suggest you wait until you have a firm grasp of C++ before you use it.
I hope that helps clear the air somewhat.
You don''t have a compilier.
You can get Dev-C++ for free, I used to use it, it is no Visual C++ but it works great.
It is clear that you don''t know how to program yet, but that isn''t a problem as long as you really want to do it and stick to it. There are many sites that can teach you how to program, and even some online books that can teach you.
As for SDL, it is great to use, but I strongly suggest you wait until you have a firm grasp of C++ before you use it.
I hope that helps clear the air somewhat.
"...."
I have BloodShed Dev-C++
Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
Zero_Cool
Begginer now.
Destined to wield the unimaginable power of code!
Zero_CoolBegginer now.Destined to wield the unimaginable power of code!
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