.PNG texture loading ?
Does anyone here know of a tutorial or other good resources on how to load .png files for use as textures in an OpenGL application ? I''m not interested in ready-to-use libraries or toolkits, just some plain C++ code I can tinker with. Thanks in advance.
_________"Maybe this world is another planet''s hell." -- Aldous Huxley
You can write your own loader by using the PNG specifications:
http://www.w3.org/TR/REC-png.html
- Yuval
http://www.w3.org/TR/REC-png.html
- Yuval
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