curious
i''m new in game developing and the whole idea, so if someone can tell me, what knowledge must have someone to create a whole game? i think c++,opengl and a good knowledge of a program like 3d studio max is fine, am i miss some serious step?
thanks anyway
http://www.expert.gr/gamedev
To make a nice game you would need a whole lot more than that. You would need people for music. Some for modeling. Movie people. Animators. All kindsa stuff. If you want to make a game you''d better get with a company, unless your just making a crap game for your own use. Even that can be difficult. Well good luck.
Cory Fisher
Cory Fisher
Favorite Quotes:Gandalf: You cannot pass!|Smeagol: We don't need you!|Sloth: Hey you guys!|
sure i know about that, i''m just taking as a fact that only one person will make the game, what king of knowledge must have this person?
http://www.expert.gr/gamedev
That''s a really broad question. All you really need is a compiler. You definetly don''t need Max (I wouldn''t recommend it if you''re starting out; loading a picture is hard enough, much less a model), you don''t need music (and if you want it, download some midis), you don''t need openGl(GDI works, for instance), etc...
Peon
>> All you really need is a compiler.
Well, strictly speaking you don''t even need a compiler. A hex editor will do just fine. You just type in the hex codes for the exe you want to make. This scheme can be used to make any kind of resource for any platform. What else do you need?
Kidding aside, I think you should click the "For Beginners" link at the top of the gamedev.net toolbar, or alternatively check out this book of book recommendations I once posted at amazon:
http://www.amazon.com/exec/obidos/tg/guides/guide-display/-/2FRIQOWB2THR/ref=cm_aya_av.sylt_sylt/103-0333772-4450251
Jacob Marner, M.Sc.
Console Programmer, Deadline Games
Well, strictly speaking you don''t even need a compiler. A hex editor will do just fine. You just type in the hex codes for the exe you want to make. This scheme can be used to make any kind of resource for any platform. What else do you need?
Kidding aside, I think you should click the "For Beginners" link at the top of the gamedev.net toolbar, or alternatively check out this book of book recommendations I once posted at amazon:
http://www.amazon.com/exec/obidos/tg/guides/guide-display/-/2FRIQOWB2THR/ref=cm_aya_av.sylt_sylt/103-0333772-4450251
Jacob Marner, M.Sc.
Console Programmer, Deadline Games
Jacob Marner, M.Sc.Console Programmer, Deadline Games
as i said in my first post, i''m just newbie with the idea of game develop not newbie with everything...in the section for begginers has questions like "what compiler do i need"...well i''m not so newbie...and i''m asking what knowledge should have someone (i''m taking as a fact that only one will make it) to make a game like 3do''s might and magic 9, 3d rpg first person
http://www.expert.gr/gamedev
You need to understand math very well, have some expirience with OpenGL/3D programming and of course C++.
Member of the Shove Pouya Off A Cliff club, SPOAC. (If you wish to join, add this line to your signature.)Member of "Un-Ban nes8bit" association, UNA (to join put this in your sig)"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
Essential:
->3D math
->file formats (bmp, txt...)
->API (windows, directX, (DOS?)...)
->programming
->good language (English or whatever) mastery
->ability to write interesting stories
->not artistically handicapped
Important (but not essential in a beginner game):
->3D optimizations
->advanced memory management
->memory management optimization
->networking
->artistical talent
Useful:
->Knowledge of 3D API
->Knowledge of widely used 3D and texture files and their creation programs
->phone number of a publisher (preferably a close relative)
Besides this knowledge, you will need (absolutely needed!):
-> the WILL to keep on it no matter what problems hit you
-> the TIME to finish it
ToohrVyk
-------------
Extatica - a free 3d game engine
Available soon!
Click here to learn more
->3D math
->file formats (bmp, txt...)
->API (windows, directX, (DOS?)...)
->programming
->good language (English or whatever) mastery
->ability to write interesting stories
->not artistically handicapped
Important (but not essential in a beginner game):
->3D optimizations
->advanced memory management
->memory management optimization
->networking
->artistical talent
Useful:
->Knowledge of 3D API
->Knowledge of widely used 3D and texture files and their creation programs
->phone number of a publisher (preferably a close relative)
Besides this knowledge, you will need (absolutely needed!):
-> the WILL to keep on it no matter what problems hit you
-> the TIME to finish it
ToohrVyk
-------------
Extatica - a free 3d game engine
Available soon!
Click here to learn more
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement