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New Terrain Tech Demo

Started by January 16, 2003 05:11 AM
4 comments, last by Etus 22 years, 1 month ago
Hey, In the last few months I've been working hard on my 3D Engine, called "Legendary Engine"(though it does not live up to it's name yet ). I recently released a small terrain tech demo, and I would like to hear your opinion on it. It contains a heightmap terrain, frustum culling, trees, water & water animation, sky dome and reflections. The engine uses OpenGL. You can download it here: http://www.demons.org.il/etus/LeEn.zip Thanks, Yuval [edited by - Etus on January 16, 2003 8:42:02 AM]
it''s quite nice but a couple of things concern me,

the quote that ''if it crashes, change to 1 texture'' really should not be there.. it should detect a lack of support for multitexturing and change to 1 automatically.

otherwise it''s good.

couple of things I''d suggest,

look into frustum culling,
and increase your alpha test value, to reduce the black outlines on the leaves.

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Thanks a lot RipTorn.
I uploaded a new version with a higher Alpha Test value for the trees - they indeed look much better now.
Regarding Frustum Culling - I already got it working. The reason the demo works a bit slow is that I''m using the Brute Force method when rendering the terrain.

- Yuval
I uploaded a new version - the trees should look much better, and also, they wave in the wind. You can download it in the same address(written in my first post).

- Yuval
How about little occlusion culling? My framerate drops to 30 when facing a tree and in my opinion 30fps is unplayable.
I really like the moving light and clouds effect- took me a bit to figure out why things were changing

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