Advertisement

Slow text problems....

Started by January 13, 2003 09:14 PM
1 comment, last by jverkoey 22 years, 1 month ago
I used the font tutorial from nehe, the one where you create the font right from the system, without using pictures or anything like that, and for some reason, in my game, i use a lot of textures and all that, but the only way i can get text to display is by turning off textures temporarily, drawing the text, and then turning them back on, also, when i do this and have a large amount of text, the game slows down A LOT, almost to a crawl, and i have no idea why it does this......help!! -jverkoey ragingflame.150m.com
because wgl font functions are highly inefficient.
Advertisement
Agreed, use textured fonts instead.


// Website // Google // GameDev // NeHe // MSDN //
~neoztar "Any lock can be picked with a big enough hammer"my website | opengl extensions | try here firstguru of the week | msdn library | c++ faq lite

This topic is closed to new replies.

Advertisement