good to see your doing things the really fast way :-)
ok,
your right with the x texture coords, being 0 and 1,
as for the y, this may help,
think of the texture in terms of a grid, half way down is 0.5.. a quater way down is 0.25.. 3/4 is 0.75.. etc.
so, you want to show the first quater, then second, etc...
so, you have to show the range, from 0 to 0.25, then 0.25 to 0.5, then 0.5 to 0.75, then finally 0.75 to 1...
the equation for this is pretty simple, really,
start:
0.25*(anim-1)
end:
0.25*anim
tada :-)
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