OpenGL class problem (though pretty generic)
Okay...this is the weirdest thing I have seen and it is driving me crazy. What I''ve been trying to do is inherit a window wrapper I made (with help from GDnet articles =-)) so that it will start openGL. Anyway I everything looks fine but the windows that it creates look like they should and have the formating that I changed on them and everything is being called. However I noticed that nowhere in my sources or headers does it include GL.h and my class has many functions defined in the header yet I get no errors, NONE and Im clueless as to what it is doing. ARG if you know what it could be doing plz tell me.
btw if it helps I''m using dev-c++ 4.9.7.2 with GCC 3.2
ASCII stupid question, get a stupid ANSI
What can I say? If it works.. don''t knock it.
Evidently your wrapper is filled with the Tao of OpenGL and needs no headers. :D
Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Evidently your wrapper is filled with the Tao of OpenGL and needs no headers. :D
Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
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