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Spherical Texture

Started by January 09, 2003 04:40 AM
1 comment, last by McCLaw 21 years, 10 months ago
Hi All I just registered on this forum. :D I need to create a texture that can map onto a Sphere, but I have no idea how to do this. I would REALLY appeciate some help on this. (Been trying for the last 10 hours :oops: )
I guess it may depend on your program.
Blender has a script that will export an image of your selected object as it would appear if you pulled it apart and laid it flat, showing all of the polygons so that you can draw your texture over it and UV map it.

But a generic way that can be done in any program is to draw a grid of squares, each square having a different color and number on it, apply that to your sphere and render. Then see where each numbered grid comes out on the object and use that as a guide in drawing the real texture.
The squares should be stretched and skewed depending on their placement, especially near the top and bottom.
This is a lot easier if your program can show textures in the modeling window so you can spin it around and all that instead of rendering different angles.
It''s very time-consuming, but it should work
(I''ve not tried it, but it sounds good. If you try it, let me know how it goes)
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Hi :D

Thanks for the reply.

I will try that

I have also found two other ways of doing it in photoshop.

http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=54
http://www.vgd.co.uk/pages/notebook/mapsphere.html

Im busy checking if these work.

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