What compiler should I use to make games?
the only problem i have found with visual c++ is that it uses a different code set than most other c++ compiolers. I got some tutorials and ended up haveing to find a new compioler just so i could use them. Im a new at c++ but visual c++ is a different language than c++. They dont even use the same to display text. cout<<""; in c++ but printf""; in visual c++. thats my only delima.
quote: Original post by VbDestroyer
Im a new at c++ but visual c++ is a different language than c++. They dont even use the same to display text. cout<<""; in c++ but printf""; in visual c++. thats my only delima.
*cough*
Say what? cout certainly works in VC++. The only differences I ever really had to deal with were templates-related (in VC6). I say again, iostreams work just fine and dandy.
(My projects and ramblings...)
quote: Original post by VbDestroyer
the only problem i have found with visual c++ is that it uses a different code set than most other c++ compiolers. I got some tutorials and ended up haveing to find a new compioler just so i could use them. Im a new at c++ but visual c++ is a different language than c++. They dont even use the same to display text. cout<<""; in c++ but printf""; in visual c++. thats my only delima.
I believe you would be confusing C with C++.
C++: cout << "Yay!";
C: printf("Yay!");
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