Advertisement

What compiler should I use to make games?

Started by January 08, 2003 08:30 PM
12 comments, last by LordByron 21 years, 10 months ago
the only problem i have found with visual c++ is that it uses a different code set than most other c++ compiolers. I got some tutorials and ended up haveing to find a new compioler just so i could use them. Im a new at c++ but visual c++ is a different language than c++. They dont even use the same to display text. cout<<""; in c++ but printf""; in visual c++. thats my only delima.
quote: Original post by VbDestroyer
Im a new at c++ but visual c++ is a different language than c++. They dont even use the same to display text. cout<<""; in c++ but printf""; in visual c++. thats my only delima.


*cough*

Say what? cout certainly works in VC++. The only differences I ever really had to deal with were templates-related (in VC6). I say again, iostreams work just fine and dandy.

(My projects and ramblings...)
Advertisement
quote: Original post by VbDestroyer
the only problem i have found with visual c++ is that it uses a different code set than most other c++ compiolers. I got some tutorials and ended up haveing to find a new compioler just so i could use them. Im a new at c++ but visual c++ is a different language than c++. They dont even use the same to display text. cout<<""; in c++ but printf""; in visual c++. thats my only delima.



I believe you would be confusing C with C++.

C++: cout << "Yay!";
C: printf("Yay!");
sorry, I must be mistaken. I was given a compioler by a person I know and he said it was a vc++ compioler. I have not used it in a while and I have been programming c++ for only about 2 months.

This topic is closed to new replies.

Advertisement