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lesson 19... multiple particle emitters?

Started by January 08, 2003 03:43 PM
2 comments, last by Darkan_Fireblade 22 years, 1 month ago
how would i create multiple emitters? and how do i move the emitter without using glTranslatef()? Thanks, Sir Darkan Fireblade -"I Feel like im playing Poker i dont know who''s bluffing!"-
Sir Darkan Fireblade
*BUMP*
Sir Darkan Fireblade
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A particle system is actually very simple. If you cant figure ot how NeHe''s works, make your own. To move particles without translating just add their translated position to each vertex.
the easiest way to do a particle emitter is to make it into a class or struct. the basic parts you need are the emitter''s position and an array of particle positions. after that, to make it look real, add individual heading vectors, colors, texture arrays, and gravity forces. those are what i used for my particles.

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