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GDC in laymans terms

Started by January 07, 2003 09:05 AM
1 comment, last by blue_harvester 21 years, 10 months ago
Can anyone give a basic description of a Graphics Device Context, I''ve sort of got a grasp on it but I would like it to be a little clearer! Thanks
The first idea that came to my head was an interpreter. It takes what you tell it, and interprets it to the driver. Since you don''t know how to talk to the driver directly (because windows tells you not to), you talk to the interpreter who talks to the driver. Is that the kind of description you were looking for? Or did you want a more technical one?



Always remember, you''''re unique. Just like everyone else.

Greven
Always remember, you''re unique. Just like everyone else.Greven
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A device context (or in games - a graphics device context) is used as a data structure for output - graphics rendering in a window, you can have device contexts for other things like printers for example.

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