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My first try at CG

Started by January 06, 2003 08:22 PM
10 comments, last by DudeMiester 21 years, 10 months ago
This simple OGL prog is based off of NEHE's 6th OGL tutorial (I think). I used CG to add some per-pixel specular and diffuse lighting. Unfortunatly you need NV30 emulation on a Geforce 4, or (if through some mericle you have one) a Geforce FX. You'll also need to have the CG compiler installed. But you can still look at the source, even if you can't compile and run it. Tell me what you think. Btw, I made it is MVS C++ 6.0 Here [edited by - DudeMiester on January 7, 2003 3:18:27 PM] [edited by - DudeMiester on January 7, 2003 4:01:39 PM]
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I can see the fnords.
Oh and I think the lighting formula i used is phong lighting, but i actully made it from scratch, then noticed the similarity between my formula and the phong one.
[s] [/s]
I can see the fnords.
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Any comments at all?
Surely something must be incorrect, or could be done better in it?
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I can see the fnords.
It would probably help if you didnt post a broken link...
this place is lame
it work's fine for me i just tried it

I changed it so you don't have to copy it into your address bar

[edited by - DudeMiester on January 7, 2003 3:19:18 PM]
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I can see the fnords.
its still broken
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ya, it wont let us acses the page,
That's really bizzare, because i just used that link and downloaded the file to my computer, and it's all there. I can't figure out why it won't work for anyone else. Try it now, I think i found the problem.

Never mind, i see the problem. One sec

[edited by - DudeMiester on January 7, 2003 3:36:32 PM]
[s] [/s]
I can see the fnords.
I made a temp site with homestead, so the link will work now
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I can see the fnords.
Anyone, have any comments at all?
[s] [/s]
I can see the fnords.

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