Basic OpenGL question...
I was just wondering what the best and easiest way to create a sphere was. I know there is glu, glut, aux, and a bunch of other methods and I was just wondering which one was the best. I really don''t like aux because it doesn''t have much customization. With your method, could you include how to texture it. I was thinking since you wouldn''t be drawing every vertex manually (hopefully), that you would not be able to use just glBindTexture. Any help is appreciated.
Cheers,
Chris
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement