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Basic OpenGL question...

Started by January 05, 2003 05:35 PM
0 comments, last by Tigra7 21 years, 10 months ago
I was just wondering what the best and easiest way to create a sphere was. I know there is glu, glut, aux, and a bunch of other methods and I was just wondering which one was the best. I really don''t like aux because it doesn''t have much customization. With your method, could you include how to texture it. I was thinking since you wouldn''t be drawing every vertex manually (hopefully), that you would not be able to use just glBindTexture. Any help is appreciated. Cheers, Chris
Look for 3 dimensional sphere equations online. You''d always have to draw vertices, but you could use vertex arrays, display lists, triangle strips, etc to speed it up. Most of the speed with spheres simply have to do with how much precision you want.

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