Well, it''s a bit weird that I need to do all that - many games uses 256x256 heightmaps without a problem, and many of them uses the same algorithm as NeHe uses in his tutorial.
There is no other way to fix this problem?
- Yuval
Problem with RAW files
Do you have to use that particular height map? I''m no expert, but what I found when playing with height maps is that the spray gun is not so great because you will get black pixels immediately beside white pixels- althought it looks like a gradual grey transition, its not. If you want some control over where your mountians go etc, I would suggest a more exact drawing technique where you can apply a gradient. Otherwise, render clouds.
i too would recommend changing the drawing style of the heightmap.
IT Administrator / Software Engineere
http://drdsoftware.cjb.net
IT Administrator / Software Engineere
http://drdsoftware.cjb.net
Dustin DavisOwner / CEOProgrammers Unlimitedwww.Programmers-Unlimited.com
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