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Tutorial request (dot3)

Started by January 04, 2003 09:30 AM
7 comments, last by C Lund 22 years, 1 month ago
Anybody willing to write a dot3 bumpmapping tutorial? I''ve downloaded the sample code from Apple and will be looking through it later on (I''ve already skimmed through it) - but Apple''s sample codes are usually very messy and poorly explained and I don''t think this one is any different. Another question re dot3; how does one make the cyan/magenta emboss texture that seems to be necessary in addition to the bumpmap texture? Can this be done by ramming a texture through a standard series of Photoshop filters? C Lund
C Lund
You could do it with only standard filters in PS, but because it can''t normalize, it won''t work.

So instead, use this:
http://developer.nvidia.com/view.asp?IO=ps_normalmapfilter
Celeron ][ 566 @ 850256MB PC-100 CAS2 RAMDFI PA-61 Mainboard (250MB memory bandwidth sucks, it should be 500MB)ATI Radeon 32MB DDR LEWindows 98SE
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http://users.ox.ac.uk/~univ1234/tutorials/simplebump/simplebump.htm

for your dot3 tutorial
I might write one for nehe''s code, but of got other things to worry about right now. I DID get it working with nehe''s base code, so that''s a start.

Legends Development Team
Legends Development Team
NitroGL wrote:

"You could do it with only standard filters in PS, but because it can''t normalize, it won''t work.

So instead, use this:
http://developer.nvidia.com/view.asp?IO=ps_normalmapfilter"

That looks like it could have been quite useful. Unfortunately, it requires DirectX8 to work (according to the readme http://developer.nvidia.com/docs/IO/1169/ATT/Readme.txt) and that''s not something I plan on installing on my mac..

I tried the plugin anyway, but it didn''t do anything. Thanks anyway.

C Lund
C Lund
Hobbiticus wrote:

"http://users.ox.ac.uk/~univ1234/tutorials/simplebump/simplebump.htm

for your dot3 tutorial"

This looks like what I was looking for. If nothing else it explains what the normal maps are. I suppose I''ll have to start by making an app that creates normal maps. It''s a pity Adobe charges for ASN Dev memberships or I''d have tired to write a plugin that does this. Oh well. Now to wrap my head around the tutorial. Thanks. B)

C Lund
C Lund
Even though you didn''t ask one, let me point out some sample source code for normalization cubemap here. I don''t really know if you need it.

Though, I know that you need a normal map generation, and I''ve copied one from Mark Kilgard that I''ll post a bit later if you wish.
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Ok, you can find the article at developer.nvidia.com and in the end of the document there is source code for things such as normalization cubemep or normal map generation.

[edited by - vincoof on January 6, 2003 12:08:50 PM]
vincoof; thanks for the links. I''ll be spending a lot of time with the stuff there.



C Lund
C Lund
Another good link.

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If at first you don't succeed, redefine success.

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