GL_DEPTH_TEST and particle engine
i have a small problem i hope =), when i disable depth test the particle engine looks really good but is rendered over other objects in my scene, if i have depth test enabled the particle engine looks really ugly, but dont render on top of other objects.
this is how i render it
first render cubes, then render particles.
i have tried rendering the particle engine first but then the particle engine is under the cubes instead.
how do i solve this?
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