Benchmarking D3D
Originally, we wanted to benchmark Fastgraph 6.0 vs. Direct3D hardware and software rendering. In general, the speed comparisons are what we expected. In the process, though, we have seen some interesting anamolies. For example, when we compare solid polygons vs. textured polygons, sometimes the D3D hardware rendering is 10 times faster for solid polys. Other times it is only 25% faster. Why is there so much difference? Is the difference in the hardware or in the driver?
I would really like to conduct tests on a lot more systems. I''m looking for volunteers. Please have a look at this page:
http://www.fastgraph.com/tutorial/bench.html . If you have a few minutes, email me for the benchmark tests. It''s a small file (<250 k), and it will just take you a couple minutes to run the programs and report the results.
I''m especially interested in low-end and unusual systems. So if you have an old rattletrap computer you inherited from your dad''s hardware store, let''s test it. (It needs to run Win 95 or above, though).
My email is: dgruber@fastgraph.com. TIA for your help with this!
Diana
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement