SDL or DirectX
I''m wanting to start to make games, and I''ve been using SDL(following the Cone3D tutorials) so far.
My question is, should i stick with SDL, or learn DirectX (It''s 2D games I''m intrested in making). How much harder than SDL is DirectX?
Could you recomend any DirectX tutorials?
Thx -Storm
.action tosses StormUK some abestos undiroos
Don these next time a similar question crosses your mind.
Don these next time a similar question crosses your mind.
quote: Original post by DakeDesu
.action tosses StormUK some abestos undiroos
Don these next time a similar question crosses your mind.
Excuse me?
Personally i''d stick with SDL, it''s easier to use and has nearly everything you might need. (Plus its not bound to windows)
why do you need to move from SDL to DX. You do blitting in SDl and you will do blitting in DX.
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de
quote: Original post by StormUK
i dont like the way to do fonts in sdl ;P
You will surely like the way to do handling windows stuff. ...DirectInput.........
If you have problem with fonts in SDL. You should create a good font class. There is a free utility software that draws windows/OS fonts on images.
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de
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