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SDL or DirectX

Started by December 28, 2002 10:53 AM
28 comments, last by StormUK 21 years, 10 months ago
I''m wanting to start to make games, and I''ve been using SDL(following the Cone3D tutorials) so far. My question is, should i stick with SDL, or learn DirectX (It''s 2D games I''m intrested in making). How much harder than SDL is DirectX? Could you recomend any DirectX tutorials? Thx -Storm
.action tosses StormUK some abestos undiroos

Don these next time a similar question crosses your mind.
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I''d say stick with SDL, its easier.
Moved to beginner forum.
quote: Original post by DakeDesu
.action tosses StormUK some abestos undiroos

Don these next time a similar question crosses your mind.


Excuse me?
Personally i''d stick with SDL, it''s easier to use and has nearly everything you might need. (Plus its not bound to windows)
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SDL it is then
thanks
why do you need to move from SDL to DX. You do blitting in SDl and you will do blitting in DX.
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de
i dont like the way to do fonts in sdl ;P
quote: Original post by StormUK
i dont like the way to do fonts in sdl ;P



You will surely like the way to do handling windows stuff. ...DirectInput.........

If you have problem with fonts in SDL. You should create a good font class. There is a free utility software that draws windows/OS fonts on images.
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de

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