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what percentage of games actually get sold?

Started by December 25, 2002 08:00 PM
5 comments, last by mentalstatement 22 years, 1 month ago
I see a lot of people offering money once their project is done, so i just wondering how many of these projects actually reach a point where they can be making money? And how many people out there actually willing to pay for them???
Maaaaaaaahahaha. Who''s da king baby?
I´d guess about .02%, and that´s me being optimistic. I know very few serious developers offering a percentage to their employees - those that have to offer shares of the revenue usually have no money to begin with. Some studios however do offer an additional percentage, but these too guarantee a monthly minimum (which is enough to live by).

Usually talented and skilled people cost money, and if you´re serious about a project you´ll go out, find investors, get an office and hire said talented people. That´s how it´s usually done. If you´re a 15yr old kid however trying to make the MMORPG that´s going to topple Everquest that is obviously not an option.
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lol, true true... it''s just funny to see how many people keep doing this.

(i sure would like to work in the game industry though...to bad it aint gonna happen...)
Maaaaaaaahahaha. Who''s da king baby?
I didn´t say that working in the gaming business was out of the question, just making games as you described..
yaaaa, i sometimes wander-off from the topic... and choosing a currier path has bean on my mind as of late
Maaaaaaaahahaha. Who''s da king baby?
For me. its really just a big hobby thoguh it would be nice to get some fame and cash out of it
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quote:

what percentage of games actually get sold?



Quite a lot. Browse download.com a bit and see for yourself.

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