boundaries problem
Hi,
I was working on a little demo in DirectX, and came across a problem.
I already initialized all the directx stuff (one primary with a backbuffer) and blitted a bmp (a little spaceship) on it.
The spaceship is bounded at the top and left side of the screen (meaning when the spaceship moves to the topmost or leftmost area, it just stops there, and won''t be able to move beyond the screen). however when the spaceship moves to the right or bottom, and when it moves beyond the screen, the spaceship disappears.. it is not bounded like it is on the top/left..
can someone suggest a solution?
i didnt include any code because I didn''t want to confuse people
I'm a newbie, please don't hurt me!
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