DirectX 3D Sound
I trying to learn how to use DirectX 3D Sound and was wondering if anyone knew of a good on-line tutorial I could check out. I have no problem getting one sound working in reference to a listener, my problem is trying to use multiple sounds. I''m running into a problem where I set one sound in a position, than another sound in another position, setting the second sound''s postion resets the first sounds position to where the second sound should be. I''m using an independent buffer and segment for each sound, but am wondering if I''m supposed to use an independent audiopath for each sound (which wouldn''t make sense becuase you''d have to define a listener for each audiopath??). If anyone can help me out I''d greatly appreciate it! Tks
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