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Marketing your "indie" game.

Started by December 21, 2002 02:54 PM
2 comments, last by The C modest god 21 years, 11 months ago
What marketing techniques do you suggest? Which marketing sites you recommend(like realone arcade) if at all? I would appreaciate your suggestions and your own personal experience on the subject. Thanks in advance.
It's all about the wheel.Never blindly trust technoligy.I love my internal organs.Real men don't shower.Quote: Original post by Toolmaker Quote: Original post by The C modest godHow is my improoved signature?It sucks, just like you.
A lot of successful indie developers use the shareware model to market their games. You can find a lot of great articles on and related to this at Dexterities Articles Section

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I am affraid the shareware forumla will not work well for me. My game is above 60Mb.
It's all about the wheel.Never blindly trust technoligy.I love my internal organs.Real men don't shower.Quote: Original post by Toolmaker Quote: Original post by The C modest godHow is my improoved signature?It sucks, just like you.
In the broadband era, that may not be so much of a problem.

You could try compression, too. What format is your media in, .WAV and .BMP?

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

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