Marketing your "indie" game.
What marketing techniques do you suggest?
Which marketing sites you recommend(like realone arcade) if at all?
I would appreaciate your suggestions and your own personal experience on the subject.
Thanks in advance.
It's all about the wheel.Never blindly trust technoligy.I love my internal organs.Real men don't shower.Quote:
Original post by Toolmaker
Quote:
Original post by The C modest godHow is my improoved signature?It sucks, just like you.
A lot of successful indie developers use the shareware model to market their games. You can find a lot of great articles on and related to this at Dexterities Articles Section
I am affraid the shareware forumla will not work well for me. My game is above 60Mb.
It's all about the wheel.Never blindly trust technoligy.I love my internal organs.Real men don't shower.Quote:
Original post by Toolmaker
Quote:
Original post by The C modest godHow is my improoved signature?It sucks, just like you.
In the broadband era, that may not be so much of a problem.
You could try compression, too. What format is your media in, .WAV and .BMP?
You could try compression, too. What format is your media in, .WAV and .BMP?
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
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