Advertisement

How comes Card-Battle RPG never work out in a game?

Started by December 18, 2002 02:04 PM
15 comments, last by alphacentric666 22 years, 1 month ago
They seem to be popular in television and in real life. I''m in the 10th grade and a couple of kids, during lunch time, would play Yu-Gi-Oh with each other. They really seem into it. Over the last couple of years I have yet to see a Card-Monster RPG game be succuessful? Why is this? Why aren''t people interested in card-battling in video games? Isn''t it better than real-life? The monster actually come out of the cards.........
"A programmer being told to ''go to'' hell sees the ''go to'' part of the sentence as the bad part."
"Why aren''t people interested in card-battling in video games?"

Because shameless marketing doesn''t appeal to us?
Geez...go watch a good anime like Hikaru no Go and learn how
to play go with your friends. Now THERE''S a fun game. ~,^

-Hyatus
"da da da"
Advertisement
Lack of story. You watch a TV show, get stuffed with story and juicy plot and stuff. Then you buy cards and unconsciously recreate those battles in cartoon on your tabletop. For a card-based RPG to work, you need story. The standard non-linear emmersive rpg model doesn''t exactly work.

Mind you, theres no difference between a card-based RPG and a standard console RPG. Its just a matter of graphics and item organization to make the jump. The thing that makes Console RPGs work is linear story.
william bubel
Pokemon is card-battle RPG and I''d consider it pretty successful.

There are countless Yu-Gi-Oh games on both PS1 and GBA that not only faithfully recreate the game, they also sell copies. (satisfying two definitions of successful for you).

The SNK vs. Capcom Card Battle games on the NeoGeo Pocket kept me entertained for quite a while.

Gaia Masters featured a type of card battle in a Monopoly style board game. It did so-so in Japan, but it was a lot of fun, even for people like my and my coworkers who don''t speak or read Japanese.

Magic the Gathering: Online is a near perfect recreation of the card game, with hundreds if not thousands opponents available at any hour of the day from across the globe. There''s also online versions of Decipher(?)''s Star Trek, and soon Lord of the Rings (or whatever the Middle Earth CCG is). There''s also online-only CCGs like Chron-X.

I''m not sure what you''re basing your statement on at all.

quote:
Mind you, theres no difference between a card-based RPG and a standard console RPG. Its just a matter of graphics and item organization to make the jump. The thing that makes Console RPGs work is linear story.

There is if it''s done right. Making card collection and play an essential part of the game mechanics will differentiate you from every RPS (Role Playing Story, as opposed to Role Playing Game) out there. RPGs needing a linear story is a disservice to the G in their name, as they almost always end up as a crutch for actual game play. (<-- standard rant)

There was actually a M:TG computer game, with a vague plot, but basically the game-balancing was way off - they tried to balance deck-power with life total, which just doesn''t work. In the end, what most people who got it used it for was the non-campaign mode
quote:
Original post by rmsgrey
There was actually a M:TG computer game, with a vague plot, but basically the game-balancing was way off - they tried to balance deck-power with life total, which just doesn''t work. In the end, what most people who got it used it for was the non-campaign mode


Ahh yes, the world of shandlar (sp?).

Interesting, but unfortunatly the game speed is proportinal to the processor speed. A stupid programing error that makes it unplayable on new systems.

The normal card game is much more fun, but the actual campaign makes sure that your deck is balanced, and you can''t just jump into the deck editor and make a degerate channel/fireball deck or similar.

Do not meddle in the affairs of moderators, for they are subtle and quick to anger.


ANDREW RUSSELL STUDIOS
Cool Links :: [ GD | TG | MS | NeHe | PA | SA | M&S | TA | LiT | H*R ]
Got Clue? :: [ Start Here! | Google | MSDN | GameDev.net Reference | OGL v D3D | File Formats | Go FAQ yourself ]

Advertisement
Magic the Gathering Online seems to be working out....
Yeah, but that''s because Magic: the Gathering is sooo much better than Yu Gi Oh!
Now I shall systematicly disimboule you with a .... Click here for Project Anime
Final Fantasy 8 is both a RPG and a CCG (in a way). That game went really well.

quote:
"I hate you so much right now!"
-Crawling Demo by Linkin Park
"Pokemon is card-battle RPG and I''d consider it pretty successful."

ermm...no it''s not.
The gameboy RPG games have nothing to do with cards.

"Magic the Gathering Online seems to be working out...."

That''s not an RPG, tho.

I do agree on Yu-Gi-Oh selling copies and probably being popular
for a reason. However, I have not played it and after seeing
the HORRIBLE anime that ''started'' it I do not wish to.

Maybe I''ll watch my jap-dubbed version of the first episode
sometime and see if it''s any better. I somehow doubt it, tho.

-Hyatus
"da da da"

This topic is closed to new replies.

Advertisement