3d Sound Engines
I''m developing an OpenGL 3d First-Person game. I want to put some sound in it...using some kind of 3d Sound Engines.
Any Suggestions??
i''ve always recommended the ''bass'' sound toolkit. it has
support for eax/etc. check it at:
http://www.un4seen.com/music/music_bass.html
/sixb0nes
support for eax/etc. check it at:
http://www.un4seen.com/music/music_bass.html
/sixb0nes
sixb0neshttp://www.xpression.ca
May 02, 2000 06:39 AM
>how about OpenAL? I think it''s www.openal.org.
I was not able to unzip openal SDK for Windows platform.
Is there way to unzip it?
I was not able to unzip openal SDK for Windows platform.
Is there way to unzip it?
If you use bass, which is pretty good, you have to pay them a shitload of money if you plan on selling games you made with it.
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
Bass is good,
FMOD is good too, supposedly faster:
http://www.fmod.org/
the problem is.. yes if you want to sell your product you have to purchase a license to use either of the 2 engines. I haven''t tried OpenAL but it looks really flexible, tho I wish they had more information there on what sort of hardware they support or will be supporting (if any).
I suppose if you felt your product was worth selling (and other people buying) then 900$ for a commercial license of Bass or FMOD is realistic . The shareware option is much cheaper; then of course you''re trusting that people will actually register your software.
FMOD is good too, supposedly faster:
http://www.fmod.org/
the problem is.. yes if you want to sell your product you have to purchase a license to use either of the 2 engines. I haven''t tried OpenAL but it looks really flexible, tho I wish they had more information there on what sort of hardware they support or will be supporting (if any).
I suppose if you felt your product was worth selling (and other people buying) then 900$ for a commercial license of Bass or FMOD is realistic . The shareware option is much cheaper; then of course you''re trusting that people will actually register your software.
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Anonymous poster: When you try to unzip openAL you should get a messagebox telling you to enter the full name of the file or something like that. Just add .tar at the end and it should work.
-----------------------------Reporter: Are they slow-moving, chief?Sheriff: Yeah, they're dead. They're all messed up.-Night of the living dead
If you''re making it for windows, you could use the DirectSound3D too - it''s pretty much an extension to DirectSound, so if you''ve used that it shouldn''t be too hard to add 3D (and if you want to add EAX, it''s just an extension to DS3D). Also, A3D used to be an option but I think it''s somewhat risky to use it now (AFAIK Aureal''s currently a big mess).
Using OpenAL would be the best thing with portability in mind, but OpenAL still isn''t mature enough...
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Drago, VerSoft
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Drago, VerSoft
osu!
Ok...I''ve seen OpenAl an BASS...both of them seem pretty cool, but BASS suports EAX, mp3 streaming, 3d Positioning...it has an easiear API, and seems much more stable. My game won''t be commercial, it has only eductional purposes, so my final choice is BASS...
Thanx to all
Fmod website is under construction...not much there
Thanx to all
Fmod website is under construction...not much there
This topic is closed to new replies.
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