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DirectX vs. SDL vs. Allegro

Started by December 12, 2002 01:05 PM
11 comments, last by Strider81 21 years, 11 months ago
Don''t be dissing on Andre and his book...

I went through that same book... and i''d have to say it was very well written.

He explains it well, and keeps humor throughout the book.

NAME ONE OTHER AUTHOR THAT U CAN E-MAIL AND GET HELP WITHIN A FEW HOURS MAX.

I highly suggest that book for if you plan on learning graphics with direct x. The engine he provides is great as well

If barbie is so popular, why do you have to buy her friends?
If barbie is so popular, why do you have to buy her friends?
FOR THE LOVE OF GOD do NOT use Allegro menus... please?!!!

Sorry... I''ve played too much TimeWarp

www.star-control.com/timewarp

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I also have to defend Lamothe. It''s not his fault windows programming is overly complicated. I loved "Tricks of the Windows Game Programming Gurus" and I buy anything with his name on it. He explains thoroughly and his books are actually fun to read. About the question though, I''ve never used anything besides DirectX and OpenGL. My advice is if you want to get something up and running quickly without much windows programming. Use OpenGL and download and use the glut utilities(they do all the windows stuff for you). But if you want more power as well as better support for hardware acceleration, use DirectX. The learning curve for DirectX is steep, but stick with it and you''ll find it''s really slick.

Later.

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