"With my feet upon the ground I lose myself between the sounds and open wide to suck it in, I feel it move across my skin. I''m reaching up and reaching out. I''m reaching for the random or what ever will bewilder me, what ever will bewilder me. And following our will and wind we may just go where no one''s been. We''ll ride the spiral to the end and may just go where no one''s been." - Maynard James Keenan
Name: TheBlackJester
Team: Wildfire Studios
Projects
O A.D.
The Last Alliance
Opengl or directx
Miserable: Damn you I knew that article was on here somewhere.
"With my feet upon the ground I lose myself between the sounds and open wide to suck it in, I feel it move across my skin. I'm reaching up and reaching out. I'm reaching for the random or what ever will bewilder me, what ever will bewilder me. And following our will and wind we may just go where no one's been. We'll ride the spiral to the end and may just go where no one's been." - Maynard James Keenan
Name: [email=darkswordtbj@hotmail.com]TheBlackJester[/email]Team: Wildfire Games
Projects O A.D.The Last Alliance
I am trying to learn OpenGL and DirectX right now. I am starting to get an impression DirectX has more complete coverage for game development (sound and input), but its primary weakness is windows only development platform. I just read DirectX 9 future direction on their MSDN website and it looks like getting more powerful as time progress. OpenGL seems too slow to catch up. Am I correct?
get this in before it gets shutdown
from a nvidia pdf from last month
NV30 OpenGL Driver Essentials 1. Most compliant " Complete OpenGL 1.4 support " And more ARB extensions than anyone else " Unmatched driver quality 2. Backward compatible with previous GeForce generations and OpenGL extensions " Your existing OpenGL code just works 3. Most advanced 3D rendering functionality " Everything NV30 does exposed " Surpasses DirectX 9 " And surpasses every competitor s hardware 4. Fastest hardware, fastest API.
the short of it, i can do more powerful things in opengl today than d3d9 (which aint even out)
http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html
quote: Original post by drkly1
just read DirectX 9 future direction on their MSDN website and it looks like getting more powerful as time progress. OpenGL seems too slow to catch up. Am I correct?
from a nvidia pdf from last month
NV30 OpenGL Driver Essentials 1. Most compliant " Complete OpenGL 1.4 support " And more ARB extensions than anyone else " Unmatched driver quality 2. Backward compatible with previous GeForce generations and OpenGL extensions " Your existing OpenGL code just works 3. Most advanced 3D rendering functionality " Everything NV30 does exposed " Surpasses DirectX 9 " And surpasses every competitor s hardware 4. Fastest hardware, fastest API.
the short of it, i can do more powerful things in opengl today than d3d9 (which aint even out)
http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html
Oh, thank you for anwers. I''ve tried DirectX and it seemed too difficult for me.(I know only C++ for DOS and Win32 API, no MFC, no other libraries.)However, I started "Game Development in 3D" once more, and I found OpenGL. I wondered that 3D can be so easy to learn and to use. I''ve made my first rotating cube, some other geometric objects etc , blending and textures...
Siply nice! I know, why Carmack uses OpenGL(by the way: Will Doom III use OpenGL?). OpenGL is the thing I ever wanted. Maybe OpenGL isn''t so useful and practical in the business world but when there isn''t no other way, I''ll work in id:-)
Siply nice! I know, why Carmack uses OpenGL(by the way: Will Doom III use OpenGL?). OpenGL is the thing I ever wanted. Maybe OpenGL isn''t so useful and practical in the business world but when there isn''t no other way, I''ll work in id:-)
I was wondering, is OpenGL only about 3D graphics or does it also contain facilities for sound and input?
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http://users.pandora.be/koen.van.baelen
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http://users.pandora.be/koen.van.baelen
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quote: Original post by Koen VB
I was wondering, is OpenGL only about 3D graphics or does it also contain facilities for sound and input?
Just graphics (2D and 3D, originally, but people only care about 3D now). You can look into SDL or OpenAL for sound and SDL or GLUT for Input and application setup.
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