Adobe Photoshop
When I installed my Adobe Photoshop 7.0, it installed Abobe photoshop and adobe imageready. I was just wondering what the difference between the 2 is, and what each one is better for?
Thnx
- Dan
He who laughs, lasts
[edited by - deadlydog on December 9, 2002 8:16:41 PM]
-Dan- Can't never could do anything | DansKingdom.com | Dynamic Particle System Framework for XNA
I''m not quite sure, but I think Image Ready is more for Web design related things.
With imageready you can do rollovers and animated gifs etc, like mtw said more web related stuff. From what I understand Photoshop is mainly for prints, but it has alot more controll over images.
They are sister programs. You can jump between one and the other fairly easily. If you are making graphics for a webpage, you would create the image in photoshop, click on the "Switch to Imageready" button on the toolbar, and the file will pop open in Imageready so you can cut it up, do rollovers, animate a gif, or whatever.
Just like the names - Photoshop is where you make the images. Imageready preps the images for viewing in another medium.
Just like the names - Photoshop is where you make the images. Imageready preps the images for viewing in another medium.
- T. Wade Murphy
Thnx everyone. One more question I guess. For a beginner game programmer, such as myself, what would be the best, and easiest program to use, to make graphics for my game. I''m assuming Photoshop is one of the best, but it has so many options that it''s a little confusing to do even just the simplest things. Any recommendations??
Thnx again
- Dan
He who laughs, lasts
Thnx again
- Dan
He who laughs, lasts
-Dan- Can't never could do anything | DansKingdom.com | Dynamic Particle System Framework for XNA
If all you need are tiles and sprites to test your game with use MS Paint, it doesn''t have many options but it''s extremely simple to use while your learning Photoshop.
I use a very easy but powerfull tool Ulead Photo Impact.
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quote: Original post by deadlydog
I''m assuming Photoshop is one of the best, but it has so many options that it''s a little confusing to do even just the simplest things. Any recommendations??
Just some advice for in future: you should really research (look up features, ask on boards like these) stuff like Photoshop before you go shelling out $600 to get it. While the cost of these tools may suggest that they are "the best", this is not always true for all situations and for all people (many times the features of a cheaper/free tool are all that you are looking for). You''ll save youself a lot of disappointment (in addition to being out more than half a grand) if you know what you''re buying first.
As for all the confusing options start with the manuals, believe it or not they are really good at teaching you how to use the product (if the writing style isn''t for you then pick up a cheap "absolute beginners guide" as a companion, read it first, then once you understand the basics use the real manual to learn the rest).
Photoshop is one of the best ways to make textures for 3d objects though. I was thuroghly taught the basics for Photoshop when it was still 5.1 and have been learning to work with the upgrades ever since. It''s true that rollovers can be applied to web sites using Image Ready, but if you wanted to go more professionaly for web, use Dreamweaver or FrontPage and just simplify the HTML code from the edit window.
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December 17, 2002 01:40 AM
i think image ready can be used to creat image slices...thats a really, really, handy feature for creating websites!
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