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How can Particles face to me?

Started by December 09, 2002 01:29 PM
2 comments, last by DarkKiller 22 years, 2 months ago
Hi, I work on a Particle-System for a long time and I''m still wondering how the particles can face to me! Can someone give me a short example how this works? Maybe you have to explain the basics again because I may got something wrong in the past with these glLoadIdentity() things etc. An example with Matrixes is also nice (because I don''t get them too) It would be nice to get an example with just one particle in a window and the cam rotates around it (not just sides, also top-buttom) Thx a lot!! Timo
DarkMcNugget next time... ;)
for info on getting stuff to face the screen read this thread:
http://www.gamedev.net/community/forums/topic.asp?topic_id=126400

tho you should really learn all the glLoadIdentity() type functions and obtain an understanding of what matrices are before you start making a particle system. i''d suggest that you start working your way through the nehe tutorials (nehe.gamedev.net). also take a look at www.gametutorials.com

i''d also suggest googling around for "linear algebra tutorial" and start learning that if you want to start doing 3D engine work.

-me
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Thx for the link!

I''ve read all of the nehe tutorials and most parts of the Gametutorial.com tuts. I wrote my own Particlesystem with nice physics and some simple collision stuff.
The only problem I still have is the "face-to-me" problem

I had this stuff about vectors in school but the teacher was a fool. He was not able to explain anything of this stuff.

The whole Engine works without vector because of this reason, my camera too!

I will read through the topic in a minute!

Thankx a lott!

Timo
DarkMcNugget next time... ;)
The technical term is billboarding

Cheers,
Crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared

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