Wargame Design - working with hexes
Hi All,
I''m having a hard time finding on the net some good C++ sample how to work with Hexes. I''m working on a WW2 operational wargame and I would like to implement hexes.
Here is basically what I want:
1) I will have a big bmp file with all the hex tile terrain
2) I want to have a map editor where based on map size I
select a tile I want to basically make my own map hex
by hex.
3) My game will then load a scenario file + map file to
play a historical battle scenario.
So what I''m looking for is a simple example how to work with hexes + graphics like transparent bitmaps etc...
I hope this is the right forum for me to ask this question, if not please direct me to the right one.
Thanks all for your help I really appreciate it...
Peter Fisla
Try Amit''s Programming Site. I know that has TONS of stuff on tile-based games, iso-games, and hex-based games.
Unfortunately, I''ve lost the URL (*AARGH*). But SOMEONE must have it...
Alex
Atypical Interactive
www.atypical-interactive.com
Unfortunately, I''ve lost the URL (*AARGH*). But SOMEONE must have it...
Alex
Atypical Interactive
www.atypical-interactive.com
------------------------------Changing the future of adventure gaming...Atypical Interactive
April 30, 2000 06:01 PM
URL for amit''s games is http://www-cs-students.stanford.edu/~amitp/gameprog.html its a great site read everything there.
The Isometric forum may also have some clues as they work extensively with tile-based systems such as the one you describe.
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