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Zen of Direct3D?

Started by December 02, 2002 11:01 PM
-1 comments, last by Mikey21 21 years, 11 months ago
I''m currently reading The Zen of Direct3D Game Programming. The author has instructed to lock the back buffer and draw to it, but I read somewhere that you shouldn''t do that. What, then, is the correct way to render? I''m not asking for a whole tutorial, just how I should recode that part of the render() function.

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