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Virtual Cache Problem

Started by November 30, 2002 05:38 PM
3 comments, last by arkansas 22 years, 3 months ago
Hi I already posted a couple times about my slow game. I think my new problem is connected with my first one. When I run my game for a couple minutes, a error message pops up. "Not enough virtual cache".. what does that mean? What am I supposed to change in my code? arkansas
check your memory usage in task manager.
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but how can I avoid tis problem???
Dean''s First Law of C++ Programming: "For every memory allocation, there is an equal but opposite deallocation."

That''s true not only of "regular" memory, like with new and delete, but also with operating system resources (Like files, pens, brushes, textures, index buffers, vertex buffers, and so on...)

If I had my way, I''d have all of you shot!


codeka.com - Just click it.

Yeah.. I know
I delete every Quadric I create and every Texture I load.
But its still eating the cache up damn fast.

???

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