Virtual Cache Problem
Hi
I already posted a couple times about my slow game. I think my new problem is connected with my first one. When I run my game for a couple minutes, a error message pops up. "Not enough virtual cache".. what does that mean? What am I supposed to change in my code?
arkansas
Dean''s First Law of C++ Programming: "For every memory allocation, there is an equal but opposite deallocation."
That''s true not only of "regular" memory, like with
codeka.com - Just click it.
That''s true not only of "regular" memory, like with
new
and delete
, but also with operating system resources (Like files, pens, brushes, textures, index buffers, vertex buffers, and so on...) If I had my way, I''d have all of you shot!
codeka.com - Just click it.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement