Graphics....
All im able to make is text games. where do i start with graphics?
50/50 Robotics and Software
Myself, I would recommend you try SDL (http://www.libsdl.org/). It''s incredibly easy to set up and it''s cross-platform compatible too.
------------------------------------------
Then, one and two, and then in combinations like the fists of a good fast heavyweight, the hallucinogens hit.
-Spinrad
------------------------------------------
Then, one and two, and then in combinations like the fists of a good fast heavyweight, the hallucinogens hit.
-Spinrad
------------------------------------------Then, one and two, and then in combinations like the fists of a good fast heavyweight, the hallucinogens hit. -Spinrad
Try "Windows game programming for dummies". You could also look up tutorials on graphics programming and theory.
And so, the evil religion thread stole the wonderful "What the Heck?" thread's throne. Truly a sad day for gamedev.
After viewing your other post, I''d say you should learn the C++ language before you launch into graphics. You have to walk before you can fly.
Don''t forget to go to www.gametutorials.com for all the tutorials you''ll need.
No disrespect, but as Beowulf mentioned above, you really need a fairly solid knowledge of C++ before getting into graphics. Looking at your previous posts, while you're certainly putting in the effort, you don't seem to have that level of knowledge yet.
Maybe stick with the text-based stuff for another while and try and excercise different aspects of C++ while you're making them. Eg, loops, arrays, structs, pointers, maybe classes, that kind of thing.
[edited by - NeverSayDie on December 1, 2002 10:27:52 AM]
Maybe stick with the text-based stuff for another while and try and excercise different aspects of C++ while you're making them. Eg, loops, arrays, structs, pointers, maybe classes, that kind of thing.
[edited by - NeverSayDie on December 1, 2002 10:27:52 AM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement