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can anyone recommend a good place for DX8 tutorials?

Started by November 29, 2002 08:34 AM
5 comments, last by Drakex 21 years, 11 months ago
the documentation that comes with the DX8 SDK pretty much assumes you have a master''s degree in vector/matrix calculus and that you''ve been programming in DX since DX1. well i''m neither of those most of the articles on GDnet about DX are for older versions of directx and when i try to run their source code i get a million errors because it seems MS has changed just about every name of every function in DX since DX7. not to mention some take different parameters now. if you know of any good D3D tutorials for DX8, please let me know, cause i really wantto get started with this! thanks.
_______________________________________________________________________Hoo-rah.
The SDK actually has good documentation as far as getting objects up and running. They use minimal code and error testing, and the code does work if you copy/paste it into your source.

For frameworks, look at WinProg.org for Win32-specific stuff.

I would try one of the Direct3D D3DX tutorials first, particularly the sprite ones. They''re quick to set up and you get good results fast.

Otherwise you might check out GameTutorials.com, though I don''t know if they have DX8 stuff up there.

Good luck!



MatrixCubed
http://MatrixCubed.cjb.net

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Try Here:
http://www.andypike.com/tutorials/directx8/
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[edited by - zealouselixir on November 29, 2002 9:44:37 AM]

[twitter]warrenm[/twitter]

I have been having similar problems. I had a very solid knoledge of DX7.0 (namely direct draw) but wanted to get the newest version and got lost. I''m trying to learn DX8.1. I think since it is so new part of the problem is other people are still learning it and they haven''t had time to write any tutorials. My suggestion is to start slow and work your way in (after you get the basis it becomes easier). Also mabye look into getting Programming Role Playing Games With DirectX. I have it and while a little hard to understand I have been able to make 3d polygons that rotate around. Not much but enough to inspire ya. If you have any other specific questions I might could answer fell free to e-mail me acidkobra@hotmail.com. I''ll try to help out.

The only thing that defines man from animal is our knowledge of computer programming.
The only thing that defines man from animal is our knowledge of computer programming.
thanks people
_______________________________________________________________________Hoo-rah.
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wow this andy pike site is awesome :D i''m just doing the matrix rotation code now and it''s not as hard as i thought it''d be!

these tuts make this stuff almost easy..
_______________________________________________________________________Hoo-rah.

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