PortalFX 3D RPG
Hi all,
I am an independent programmer, working on a 3D graphics/gaming engine (actually its quite finished) called PortalFX.
Currently my team is only me and a 3D modeller, but I figured that, for a serious game, we need at least one more artist who should be skilled at 3D modelling in 3dsmax.
The game will be an RPG completely in 3D, designed to support multiplayer gaming via the net to create an experience similar to diablo, but with more emphasis on the roleplaying part.
We are a German/Austrian development team, but the project is held in English, so there shouldn''t be any lingual problem.
If you are interested please check out our project forum at
www.clanforen.de/clanforen/forumdisplay.php?s=&forumid=4508
and post a thread saying that you are interested
Here are the engine specs:
Minimum GPU: Geforce2 (uses NV10 codepath)
Features:
dynamic lighting, realtime dynamic shadowning, indirect lighting, bumpmapping (as in the upcoming Doom3, a high-poly model will be fed into a converter that outputs low poly and bumpmap information), specular effects (gloss maps also supported by NV20+ codepath), displacement mapping (with either full hardware support on new ATIs, or emulation by sliced alphatesting), patch surfaces, broad&narrow phase collision detection, physics, sceletal animation system,...
i hope i didn''t miss anything
greetz
Lord_Omega
Sometimes you lose, and sometimes your opponents win.
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