quote:
Original post by Naaga
I read through your design document and I'm impressed. It's cool that you're willing to put forth the effort to help your son turn his idea into an actual game. I'm also impressed that you're letting him flesh out the details, and that he's interested in doing so. I haven't met many 6 year olds with the patience to lay all that out.
I should clarify...
The effort is just a spur for me to get around to actually implement some of my many ideas. I usually do much more research-like things that don't tend to be easily made in anything publishable (for instance, I put some time into looking into P2P distribution, mainly meant for MMO games, and another favorite is automated creation of dramatic content (ie, quests), also aimed primarily at MMOGs - documents
here and
here). My son wouldn't have asked me to make a game if I hadn't been possessed by games to begin with - at least I don't think so - and I wouldn't have agreed to do it unless I thought it was within my grasp.
Second, the document about Cruyk (which is his name btw) contains among other things a very long list of items. That list is written by me. However, it is based on what I read into his wishes. He's seen me play games like Diablo II, and described something like it. I took the things he said and expanded and formalized.
In all, his statements are about one page of text. He has no grasp of item economy, I have to do that for him. He has no concept of challenge (it's just starting to appear).
Where it's possible, I let him decide. Where I need to provide things, I do.
Hope that puts things in perspective. It's not some super-kid we're talking about. He's my son and I love doing this with him, but that's just ... what it is.
When this becomes something I can look back upon, perhaps I will write down my experiences from it.
At the moment, things are stalling a bit as I try to find the right tools for the tasks. I hope we'll get moving again soon.
[edited by - Teodric on November 26, 2002 8:05:18 AM]