it's terrible when the solutions to puzzles are surreal or in some way obscure or subjective. some of the best problems in games have been when the solution is more rational than we expect
take the scythe in Grim Fandango...
Property Usesharp cut open a package stab something with itcurved hook onto something and pullmetallic short circuit sets off a metal detectorthin jam it in a gap
and so on...
these make great puzzles, ironically, becuase the solution is a kind of double-bluff on normal puzzle logic: we expect some silly "use the monkey on the pump" (monkey island 2) kind of approach.
this is a bit divergant from reward psychology but establishing the rules of the universe and sticking to them is a great resource for "mind tricks" as the player flicks between the rules of the real world and the game world overlap.
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A Problem Worthy of Attack
Proves It's Worth by Fighting Back
[edited by - walkingcarcass on November 25, 2002 8:35:48 AM]
[edited by - walkingcarcass on November 25, 2002 8:38:29 AM]