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new to the world

Started by November 19, 2002 10:59 AM
6 comments, last by kongdom 21 years, 11 months ago
heya people... well I''m kinda new to this forum and also new to the game dev world. well eventually i would like your opinions on this. I was given two options to develop an application 1) a game and 2) an interactive e-book ( just like those MS Encarta). I wanted to try to develop the game, well at least something new...but then again,sigh suffice to say that i have a very basic understanding and also usage of programming. well i''ve already read the articles that you guys posted. Still i''m not clear about it. let the C''''s begin...
let the C''s begin...(you can't move forward in life if you can't take other people's opinions or even critics.)
Well dude, I''ll tell you that any kind of real world programming is about 70% design and about 30% code (don''t quote me on that).

Point is: Plan plan plan plan plan. I can''t stress that enough. Write down everything that it is you want to do first. I have found over the years that the hardest part is not the coding...it''s the design. Coding and debugging are made SO much easier when you have a good design right from the get go.

I know you might be thinking, "Okay, well how do I design?". Pencil and paper work nicely. I don''t think there are any ''rules'' for designing anything, just use your imagination and whatever method works for you. But please don''t just sit at your computer staring at the compiler GUI trying to think of what line of code to write next. That will get you nowhere (trust me I know).

Hope this helps.

-Q

"It all boils down to ON or OFF " -Me
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quote:
Well dude, I''ll tell you that any kind of real world programming is about 70% design and about 30% code (don''t quote me on that).


sorry, couldn''t resist.

I agree though.
Programmers of the world, UNTIE!
Good call.

You don''t need all that much to make a game, the first game I made (actually quite addictive) had no planning. I didn''t even have graphics until the programming was done!!!

The past was unknown, the future was predicted.
the future is just like the past, just later. - TANSTAAFL
aha ic...well anyway thanks for the opinions ma gurus heheh
but still hey the suggestion box is still open

let the C''''s begin...

(you can''t move forward in life if you can''t take other people''s opinions or even critics.)
let the C''s begin...(you can't move forward in life if you can't take other people's opinions or even critics.)
May be you can have a try on level design?
just a comment
A curious boy
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Well with my first program I discovered that maybe planning it right from the start would have helped quite a lot. As the version and features increased, the code decreased, because I found heaps of different and mostly better ways to do the things I wanted to do.
Writing the programs down first may sound stupid, but it really helps quite a lot.

Programming something is done pretty fast, it''s getting rid of the bugs that takes time
quote:
new to the world


Excellent, here''s your iterator, the vector''s over there, if you feel the need to leave the member function erase is to your left, please enjoy your stay.
Chess is played by three people. Two people play the game; the third provides moral support for the pawns. The object of the game is to kill your opponent by flinging captured pieces at his head. Since the only piece that can be killed is a pawn, the two armies agree to meet in a pawn-infested area (or even a pawn shop) and kill as many pawns as possible in the crossfire. If the game goes on for an hour, one player may legally attempt to gouge out the other player's eyes with his King.

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