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Help with texture mapping

Started by November 19, 2002 01:22 AM
-1 comments, last by xxh6951 22 years, 3 months ago
I am working on an OpenGL project using Visual C++. I need to glue a texture to only one of the polygons, but the problem I am having is I can''t disable texture mapping. If I use texture mapping for one polygon, all the coloring and lighting for other polygons are lost, all I get is some strange color look similar to the last pixel in the texture object. Tried disable GL_TEXTURE_2D and delete texture object. Didn''t work. Please help, thank you very much!!!!!!!!!!!

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