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Stopping the mouse

Started by November 05, 2002 09:19 PM
2 comments, last by hibiki_konzaki 22 years ago
Ok, heres the thing. In my game I''ve got everythign set up and I''m just about ready to start on A.I. and stuff, but the mouse won''t stop at the edge of the screen. I''ve tested for hitting the bounds of the screen, and even out to 30 pixels away from the edge on the top and bottom, but the mouse moves more than 30 pixels per frame. So I was wondering if there was some technique I didn''t know about or something. Thanks. Hibiki Wheres the any key?
find your element at mutedfaith.com. <º>
HibikiWheres the any key?www.geocities.com/dragongames123/home.html
find your elementat mutedfaith.com.<º>
Try ClipCursor().
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If you''re talking about your in-game cursor, why not something like
if(cursor.x_pos > screen_max_x_pos)
cursor.x_pos = screen_max_x_pos;
etc.?

If Win32 cursor, you can grab the current mouse pos at the beginning and use SetCursorPos (IIRC) to set it back to that position every frame, taking the difference between that point and where it has moved to and using those coordinates as the movement vector.

Ask if you need implementation details.

Peace,
ZE.

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Thank you! It works. I''m using a DX call with my own little class. Thanks again!

Hibiki
Wheres the any key?





find your element
at mutedfaith.com.
<º>
HibikiWheres the any key?www.geocities.com/dragongames123/home.html
find your elementat mutedfaith.com.<º>

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