quote: Original post by Ecthelion
Impossible, don''t try to take small parts of my vision and implant them into your''s. It won''t work, trust me
Don''t take large parts of our vision and then subvert them with yours. We''re not discussing your idea here, we''re discussing the ideas collectively agreed upon in this thread. If you don''t subscribe to them, start your own thread.
quote: In my version of the game all intresting things would happen in space, not on planets, so nobody would really want to invade a planet anyway.
See above. That''s not our idea, so your ideas are in direct conflict and are cluttering up our discussion.
quote: Why make the planets irrelevant? If players can control entire planets the amount of necessary features to make the game world seem believable will be much larger than in my version.
Damn RTS players...
quote: As for assasination, you are assuming that a player plays the role of a single individual in the game world, which is in direct conflict with my previous post.
Here:
quote: Original post by bishop_pass, you know, the guy who came up with this idea...
Original post by thelurch
Perhaps I should also clarify one other thing, I tend to see each player in the game as a person Not some God or power entity that can see through the eyes of every character under him.
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This is a very salient point that I assumed everyone understood to be true.
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In other words, what are you talking about?
quote: Besides no matter how hard assination is, how fun would it be to build a great alliance over several months and then suddenly get a popup saying: "You have been assasinated. Game Over."?
Again:
quote: This time I quote myself, page 5 of the other thread:
Fundamentally, this game embodies the principle of "with power comes responsibility" or "actions have repercussions." We don''t prevent the player from engaging in any action whatsoever, but we don''t prevent (extremely) severe repercussions from occuring either. Grief? You''ll probably be assassinated/decimated by war. PK? Ditto. We don''t care; choose your actions wisely.
So once more, what are you talking about? Your entire post (the original one) was almost completely incompatible with the ideas and concepts laid out in the previous thread, and your treatment of issues was abstract to the point of adding very little value (no offense). Consider this thread to be the "concretization" step, the (collaborative) "document" in which design elements are specified in sufficient detail to serve as a direct implementation blueprint.