multitexture
can someone explain multitexture under opengl?
you may skip parts about detecting and mapping
multitexture functions.
god is a coder!
main(o,_){for(_?--o, main(o+2,"FApHGG@`FP``aP``FP``aP``FDHX""PhPpFDHdPhQHFDIBPhRDF`ScdB"[o]):5;o&&_>1;printf("%s",_-70?_&1?"$$":" ":(_=0,"n")),_/=2);}
April 24, 2000 01:54 PM
Sure, check out www.opengl.org under Developer Documentation/Specs/OpenGL 1.2 Specification. In the appendix of that document is the ARB_multitexture spec, that gives you the specifics. As far as examples go, I think Mike Gold has one up on his page:
http://www.berkelium.com/OpenGL/examples/index.html
-Brian Sharp
www.maniacal.org
http://www.berkelium.com/OpenGL/examples/index.html
-Brian Sharp
www.maniacal.org
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