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OpenGL referance

Started by October 31, 2002 04:04 AM
3 comments, last by Lord Maz 22 years, 4 months ago
Hi, I''ve just decided to use OGL instead of DX for rendering in my game engine. I''ve come over a problem, as the title states, I need a referance for the functions of OpenGL, something like the MSDN would be perfect. I''ve seen a few books that seems good for this but I''d prefer a internet site for starters. Thanks for any help, -Lord Maz-
-Lord Maz-
"something like the MSDN would be perfect"

http://msdn.microsoft.com/library/en-us/opengl/apxb4_82lh.asp
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The one true OpenGL reference is the OpenGL Reference Manual, also known as ''The Blue Book''.

An old copy is available online there, along with the OpenGL Programmers''s Guide (Red Book) there.

Consider buying them.

Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
quote:
Original post by Anonymous Poster
"something like the MSDN would be perfect"

http://msdn.microsoft.com/library/en-us/opengl/apxb4_82lh.asp


*DOH*

Thanks, didn''t notice the MSDN included that.

-Lord Maz-
-Lord Maz-
Also take a look in Fruny's sig OpenGL.

EDIT:
lol, that leaving out those quotes really fooked the thread

[edited by - JuNC on October 31, 2002 3:43:32 PM]

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