OpenGL referance
Hi, I''ve just decided to use OGL instead of DX for rendering in my game engine. I''ve come over a problem, as the title states, I need a referance for the functions of OpenGL, something like the MSDN would be perfect.
I''ve seen a few books that seems good for this but I''d prefer a internet site for starters.
Thanks for any help,
-Lord Maz-
-Lord Maz-
October 31, 2002 04:10 AM
"something like the MSDN would be perfect"
http://msdn.microsoft.com/library/en-us/opengl/apxb4_82lh.asp
http://msdn.microsoft.com/library/en-us/opengl/apxb4_82lh.asp
The one true OpenGL reference is the OpenGL Reference Manual, also known as ''The Blue Book''.
An old copy is available online there, along with the OpenGL Programmers''s Guide (Red Book) there.
Consider buying them.
Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
An old copy is available online there, along with the OpenGL Programmers''s Guide (Red Book) there.
Consider buying them.
Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement