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Troubles with Timing accuaracy

Started by April 20, 2000 11:30 PM
1 comment, last by Oscar_GH 24 years, 8 months ago
Hi, I really apreciate if any could help me with this strange trouble, well I use a timing function to update all my game movements and blits, and it was working fine, but Today, when I run it, it moves really slow, the frametime is the trouble. I use the Timing method located in the Article "High Resolution Timing in Games" http://www.gamedev.net/reference/programming/game/article753.asp Please I need help, to see if the Trouble could be my PC. Regards! Oscar Tampico México
Run some other programs. If it''s your PC, everything will be slower.

aig
aig
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Hi, well that is the most strange thing, because the trouble was with an EXE, I mean, I no recompile it, jut run my exe and it run slowly, but all other things run fine. By other hand Today I check the same EXE and now it run fine, I don know what is happening, I tested it using the timeGetTime(), and QueryPerformanceCounter(), but I get the same results.

Regards!

Oscar

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