quote: Original post by MSW
Actually, if done properly, a game most certainly could represent the deepest symbolism of the type you've mentioned here.
...with the player just running back and forth between characters to initialise them...not much of a game them...but if players were given more interactivity...it reduces the symbolisam
I had a bunch more, but my post was eaten. Your proposal for a game that can have a lot of symbolism sounds like the Final Fantasy games (a lot of running down a straight path setting off cut scenes). I don't have any figures, but I do believe they were/are popular games.
[edited by - jakar on November 1, 2002 11:17:19 AM]
[edited by - jakar on November 1, 2002 11:18:12 AM]