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How to make 2 different fonts?

Started by April 17, 2000 01:28 PM
2 comments, last by Mike00 24 years, 7 months ago
In my program, I want two different texts to appear, each a different font. How can I do this? I''m pretty new to openGL Thanks!
You can make bitmap fonts in OpenGL using glBitmap().
You can load a font into display lists. With glGenLists(Number_of_letters) allocate enough free display list indices, the function returns the first of them. Then set up the letters into display lists:

glNewList(list_nr,GL_COMPILE)
glBitmap(width,height,0,0,width,0,pointer_to_bitmap_data);
glEndList();

For list_nr you should take the return value of glGenLists() + the ASCII code of the letter. The bitmap is a real bitmap, I mean every bit represents one pixel.

This was the initialization, if you want to write use glRasterPos2i(x,y) to set the ''cursor'' to the right position, then:

glListBase(listbase);
glCallLists(str_length,GL_UNSIGNED_BYTE,pointer_to_str);

If you want to use two different fonts, make the initializasion a second time for the second font, then you can choose with glListBase() which font you want.

Visit our homepage: www.rarebyte.de.st

GA
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Thanks, but I meant in outline fonts, like in lesson 14...
Create the two fonts with CreateFont(), call wglUseFontOutlines() two times but before you call it the 2nd time select the second font object, then call it with a different base.
Then you have the possibility to choose between the two fonts with glListBase()

Visit our homepage: www.rarebyte.de.st

GA
Visit our homepage: www.rarebyte.de.stGA

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