Reflectivity, Transparency and Lighting
I just got done with this one....I was testing different amounts of reflectivity, transparency and lighting and ended up with this strange image.
[edited by - Game Designer on October 16, 2002 7:45:55 AM]
Nice shadowplay. A rather atmospheric scene, almost romantic if not for the somewhat eerie gold skull on the wall. I like!
If at first you don''t succeed, call it version 1.0
SketchSoft | SketchNews
If at first you don''t succeed, call it version 1.0
SketchSoft | SketchNews
Nice, although I''d be tempted to add a little bump map to all the walls and especially the carpet... they just look too pure.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]
Your bump mapping seems to have thrashed the place. It seems a little extreme on the floor, too deep IMHO. If you applied a very slight texture map to the floor it would seem better.
And pick that mug up off the floor before someone trips over it
If at first you don''t succeed, call it version 1.0
SketchSoft | SketchNews
And pick that mug up off the floor before someone trips over it
If at first you don''t succeed, call it version 1.0
SketchSoft | SketchNews
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