Vertex Buffers in OGL
I was wondering if there was any way to simulate a DirectX vertex buffer with openGL because it seems like an increadibly efficient way to render tnx
i think display lists compile into video memory, same difference.
********
A Problem Worthy of Attack
Proves It''s Worth by Fighting Back
********
A Problem Worthy of Attack
Proves It''s Worth by Fighting Back
spraff.net: don't laugh, I'm still just starting...
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement