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Graphics Used by Firefly Studios

Started by October 13, 2002 12:47 PM
3 comments, last by psYcoSix 22 years, 1 month ago
Theres a game called stronghold crusader, and I cannot open the graphics files, I have tried every program I know. The file format they are in is .tgx I seriously doubt thats what file they are. The graphics appear to only use 256 colors. What I am trying to do is open them so they can be edited, any ideas on what these files may be?
Have you tried using ACDSee? Download the trial, and see if it can read the file. Otherwise it may be some custom format (based off tga/targa?)
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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yeah, based on the extension it sounds like a modified TGA..
try opening one of the files in a byte editor and comparing it
to a normal TGA (12 byte header).
i''m using a customized TGA format in my game, since i know im gonna
only be using compressed 32bit TGAs, i trimmed the fat off of my
TGAs (and discouraged ''hacking'' in the process).

-eldee
;another space monkey;
[ Forced Evolution Studios ]

::evolve::

''In C we had to code our own bugs. In C++ we can inherit them.''

-eldee;another space monkey;[ Forced Evolution Studios ]
Under unix, there is a charming little utility called "file" which examines a file''s contents and ventures an educated guess as to its type. Not sure if there''s a version for windows, but it''s something to look into.

Don''t listen to me. I''ve had too much coffee.


Hi,

started browsing this topic and thought I would ask my question. I am looking to take my *.bmp files for my 2D scroller and converting them to my own file format to discourage people from hacking/modifying them. My question is this: Ive looked into the bitmap file format and have successfully read in a bitmap, but how do I re-write that file out to a bitmap that uses my own proprietary header, so as not to be a real "bitmap"? and how do you use the bitmap data you''ve read in to create a DirectDraw7 surface? Is there any tutorials on this or example code for someone to create thier own file format and how to covert the bit data into a DirectDraw surface?

I hope this question makes sense. If you couldn''t tell Im still a bit new to the whole thing. Thanks for your replies!


roger_hq

_____________________________http://www.deepbluefuture.com"Set Phasers to neuter...""2+2=5 for sufficiently large values of 2."

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