Mirror, Mirror on the wall, what is the best Launguage of them all?
Ok, so the subject is obvious, I just need to know if C++ is the most dominent laungauge out their for n00bs like me. Or, should I try Visual Basic, basic, pascal(Yeah right!) or some other laungauge on some other platform like, Java or something? ehh
I dont know, but once again I seek the help of the GDnet gurus!
OK, start the POSTING GUYS!!!!
------------------------Sonicteam---------------------
October 11, 2002 12:13 PM
There is no *best* language. There is only the language that gets the job done. Now go program and quit spending all your time on GameDev!
October 11, 2002 12:19 PM
The most dominant language the game programming industry is C++. Personally, I prefer C. To each his own. It''s good to learn several languages though so pick one and start coding (and have phun
I think a lot depends on what you are out to accomplish. I you are more interested in realizing your dream game than you are on learning about the technology (DirectX, Physics, 3D Math, etc...), choose a package that makes all this easier for you.
I personally am more interested in getting my games done rather than worrying about learning things like DX and so on. For that reason, I have been using Flash for most of my game development. I''m in the process of moving from 2D to 3D development and I''m deciding whether I want to go with Macromedia Director or DarkBasic. Both appear to be great products.
I have gained a level of confidence in Macromedia''s products so Director is still at the top of my list, but unfortunately it carries a heavy price tag. DarkBasic looks like it will accomplish what I want and is much cheaper than Director, but doesn''t have the vast number of books available that Director does.
But, if you are like most of the people on this site, you might want to do everything yourself and your way so the C++/DirectX or OpenGL route may be for you.
borngamer
I personally am more interested in getting my games done rather than worrying about learning things like DX and so on. For that reason, I have been using Flash for most of my game development. I''m in the process of moving from 2D to 3D development and I''m deciding whether I want to go with Macromedia Director or DarkBasic. Both appear to be great products.
I have gained a level of confidence in Macromedia''s products so Director is still at the top of my list, but unfortunately it carries a heavy price tag. DarkBasic looks like it will accomplish what I want and is much cheaper than Director, but doesn''t have the vast number of books available that Director does.
But, if you are like most of the people on this site, you might want to do everything yourself and your way so the C++/DirectX or OpenGL route may be for you.
borngamer
It''s C, C I say!! Wait, no it''s Java, Java is the best, wait, that''s not it, I''m think...C++, yeah, C++ is GREAT, except Lisp is cool too, so IT''s LISP, LISP I say!, or maybe it''s....
My Gamedev Journal: 2D Game Making, the Easy Way
---(Old Blog, still has good info): 2dGameMaking
-----
"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)
Well, when I first started out I learned HTML. Which really doesn''t count. So then I moved into Visual Basic which is a much easier language to understand, however, it is a lot slower then C++. I have ended up making good games in C++, and quick flashy games in Visual Basic. But Visual Basic is a good stepping stone into the world of C++.
They can write what they like, so long as I get the royalties.
Chess is played by three people. Two people play the game; the third provides moral support for the pawns. The object of the game is to kill your opponent by flinging captured pieces at his head. Since the only piece that can be killed is a pawn, the two armies agree to meet in a pawn-infested area (or even a pawn shop) and kill as many pawns as possible in the crossfire. If the game goes on for an hour, one player may legally attempt to gouge out the other player's eyes with his King.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement